I'm a hobbyst game developer who is interested in retro games and believe the idea of game as art.
Here you'll mostly find my experimental/jam game designs, usually written for very short periods to test the mechanics. Although I have been using artificial intelligence frequently of late, I would like to point out that AI was not used in the development of the following projects; these are mostly older projects (either completed or worked on for years) that were hand-coded from scratch. You can find most of my projects and their source codes on github (@ref-xx).
My more structured yet unrealeased games:

(WIP-a Zombie Apocalypse Game)

(A Cyclone clone for modern platforms)
I like to try ideas and prototyping. I really like tool coding :)
I generally fail to complete development of my games :D I use Godot, Game Maker, Unity and FNA. I also prefer to use Blender and Aseprite.
I'm still maintaining and developing BasinC. The best development environment for ZX Spectrum's Sinclair Basic -> download from it's official site https://basinc.zx.tr or read it's development blog at my personal site: https://arda.kisafilm.org/blog/?cat=13&lang=en 
Additionally, I have been developing a ZX Spectrum debugging emulator called ZEX since 2012. This is not an ordinary emulator; the goal is not mere accuracy or a perfect emulation experience, but rather debugging programs that run on the Z80, as well as enabling the in-depth documentation of legacy software for preservation and archiving purposes.

Snooker - A unity 3D snooker game which unity's simulation precision wasn't enough to simulate, so I wrote my physics engine from scratch.