I'm a hobbyst game developer who is interested in retro games and believe the idea of game as art.
My unrealeased games (because they are not polished enough or incomplete as of now):
(WIP-a Zombie Apocalypse Game)
(A Cyclone clone for modern platforms)
I like to try ideas and prototyping. I really like tool coding :)
I generally fail to complete development of my games :D I use Godot, Game Maker, Unity and FNA. I also prefer to use Blender and Aseprite.
I'm still maintaining and developing BasinC. The best development environment for ZX Spectrum's Sinclair Basic -> download from my personal site: https://arda.kisafilm.org/blog/?cat=13&lang=en
Snooker - A unity 3D snooker game which unity's simulation precision wasn't enough to simulate, so I wrote my physics engine from scratch.